DIY Flight Sims
The Do It Yourself Flight
Simulator projects may be
used with these products:
Microsoft Flight Simulator,
FSX, FS2004
Forgotten Battles/Pacific
Fighters
Lock-On Modern Air Combat
Wings over Vietnam
Wings over Europe
X-plane
...and more
The Do It Yourself Flight
Simulator projects may be
used with this hardware:
NaturalPoint Track IR
CH Products joystick, throttle
and rudder pedals
Saitek joystick, throttle and
rudder pedals (with
modification)
...and more
Copyright (c) 2004-2009 Roger Dodger Aviation, LLC All rights reserved
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Print a free CRJ700 checklist for Flight Simulator
Build your own Desktop Airliner Cockpit enclosure with
Keyboard Modification: AIRLINER
CRJ700 Startup Video Transcript
Flight Simulator does not include start up procedures for any of the airliners, but
we’ve developed a checklist that can help you tremendously.
We’re using a Desktop Airliner Cockpit enclosure, the CRJ checklist, and the
default CRJ700.
Start with a cold and dark cockpit.
Verify Parking Brake on and throttle at idle.
Switch to virtual cockpit to verify the landing gear handle is down.
Generator 1 and 2 off.
Battery Master switch on.
Panel lights on if required.
Avionics Master on.
Click the EICAS to the Fuel page, and request fuel if needed.
APU on, APU generator on
Click to the Flight Controls page on the EICAS
And check the ailerons
Check the elevator
And also check the rudder
This page shows the flap position. Check that the flaps are up
Check that the spoilers are retracted
Select the engine gauges on the EICAS
Anti-ice switches off
Passenger signs on
Open the ATC window and check ATIS
It’s a good idea to write down the information
Press the “altitude set” button for the current altimeter setting.
Contact clearance delivery and write down your clearance
Assuming our simulated passengers are on board, we’re ready to close the door
Release the parking brake and start the pushback. We need to see behind the
airplane, so select an outside view.
When you’re in position, re-set the brake
Open the fuel valves. You would expect this display is showing open fuel valves,
but actually its not.
Press the Fuel Flow button to open the valves
And you should see this. I think this is actually an error in the Flight Simulator
program.
Click the Master Ignition
Engine 1 starter switch on, check that N1 is increasing as N2 increases. Check
the oil temperature and pressure.
Turn off the Engine 1 starter, and turn on the Engine 2 starter
And again check N1 and N2, oil temperature and pressure, and fuel flow.
Turn on the generators.
Turn off the Master Ignition.
APU generator off APU off. It takes a moment for the APU to spool down.
Switch on lights and anti-ice depending on the weather.
We’re trimming a little nose up because we’re almost at our maximum weight
today.
Turn on the Flight Director
Select Heading Hold
And Heading Bug. Use your increase/decrease selection event to set the
departure heading of 230.
Select Altitude Hold
Then Altitude Bug.
Set the departure altitude to 13,000 feet.
Check transponder is set
And release the brakes. Request clearance to taxi.
Start rolling, then perform a brake check.
Ok, break’s over, let’s get back to work.
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An online video game is a game played over some form of computer network. At the present, this almost always means the
Internet or equivalent technology; but games have always used whatever technology was current: modems before the
internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of
computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can
range from simple text based games to games incorporating complex graphics and virtual worlds populated by many
players simultaneously. Many online games have associated online communities, making online games a form of social
activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and
a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet
began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for
sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a
monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme.
Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for
free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity.
Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by
offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other
websites that the company owns.
Contents
[hide]
* 1 Definition
* 2 Early online games
* 3 First-person shooter games
* 4 Real-time strategy games
* 5 Cross-platform online play
* 6 Browser games
* 7 Massively multiplayer online games
o 7.1 Browser-based MMORPGs
* 8 Online game governance
* 9 References