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This Easy Airplane Checklist idea helps you make your home flight
simulator better.
The following websites are great resources you can check out:
http://www.FreeChecklists.net
Dozens of free checklists you can download.
http://www.AirNav.com
Easy, free resource for airport diagrams, instrument approach
procedures, and other info
http://www.aopa.org/members/airports
You do not have to be a member of AOPA to use this free resource for
airport diagrams, instrument approach procedures, airport summary
sheets and other info.
http://www.faa.gov/runwaysafety/naco.cfm
Airport diagrams only.
You can buy 1/2 Page Sheet Protectors here:
http://www.keepfiling.com/index.asp?PageAction=VIEWPROD&ProdID=52
Important Notice! (DISCLAIMER:) Roger Dodger Aviation, LLC, and any of
its members make no representation or warranty of any kind, express or
implied, as to the accuracy, completeness or adequacy of any checklist or
other resource available via the referenced websites, and EXPRESSLY
DISCLAIM THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. Users are expressly cautioned to review any
material or information received via this site carefully before use, and are
advised to make such changes as they find appropriate. By accepting any
checklist, information or other resource available on or via the referenced
websites for use, the user agrees on behalf of his, her or its heirs, agents,
successors, affiliates, beneficiaries and assigns, to indemnify and hold
harmless the author and his heirs, agents, successors, affiliates,
beneficiaries and assigns, from and against all liability occasioned
directly or indirectly by the use of this checklist by any person.
DIY Flight Sims
The Do It Yourself Flight Simulator projects
may be used with these products:
Microsoft Flight Simulator, FSX, FS2004
Forgotten Battles/Pacific Fighters
Lock-On Modern Air Combat
Wings over Vietnam
Wings over Europe
X-plane
...and more
The Do It Yourself Flight Simulator projects
may be used with this hardware:
NaturalPoint Track IR
CH Products joystick, throttle and rudder
pedals
Saitek joystick, throttle and rudder pedals
(with modification)
...and more


An online video game is a game played over some form of computer network. At the present, this almost always means the
Internet or equivalent technology; but games have always used whatever technology was current: modems before the
internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of
computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can
range from simple text based games to games incorporating complex graphics and virtual worlds populated by many
players simultaneously. Many online games have associated online communities, making online games a form of social
activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and
a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet
began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for
sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a
monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme.
Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for
free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity.
Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by
offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other
websites that the company owns.
Contents
[hide]
* 1 Definition
* 2 Early online games
* 3 First-person shooter games
* 4 Real-time strategy games
* 5 Cross-platform online play
* 6 Browser games
* 7 Massively multiplayer online games
o 7.1 Browser-based MMORPGs
* 8 Online game governance
* 9 References