Virtual Reality Flight Simulator Games
There are two types of virtual reality flight simulator games. One type includes titles with native support from the developer. The other type includes titles that need third party technology to work with VR. Virtual Reality brings with it exciting possibilities, but also significant performance challenges for developers.
Why is VR challenging for developers? Frame rates. Any software must provide at least 60 frames per second in order to be used with VR, and preferably over 90. Flight sim software has always struggled to provide high frame rates because of the expansive and detailed environment it models. Consequently, the software choices come down to a trade-off between performance and features, and I’ll elaborate on that more next.
Titles with Native VR Support
First of all, here are the flight sim titles with native VR support (as of Nov 2017): DCS World (modern military), IL-2 Sturmovik and War Thunder (both WW2), Aerofly FS2 (civil and military airplanes) and Elite Dangerous (sci-fi). These titles have good VR performance, which means they operate at high frame rates and look stunning.
The tradeoff is their limited features for flight simmers. They do not have global maps, weather options are limited, aircraft systems are not completely modeled, and they have limited choices in aircraft. Now before I get angry messages, DSC World is deeply detailed in aircraft systems and environmental fidelity, but only with the limited choices of aircraft and geographic area.
Furthermore, I’m not saying these virtual reality flight simulator games are undesirable. Each one is spectacular in its own way and the immersion is breathtaking. Indeed, once you try these titles in VR, you may never go back to a flat screen again.
Titles Without Native VR Support
The flight sim purists will point out that the titles I mentioned above were games, and the ones I discuss next are SIMULATORS. The three full-featured titles are Prepar3D, X-Plane 11, and FSX Steam. Can you fly these in VR? Yes, but only with Fly-Inside software and a Leap Motion device. Again, performance becomes a problem because these titles can’t hit consistently high frame-rates for VR.
Lastly, Dovetail Games’ Flight Sim World currently has no VR capability at all.
Using Virtual Reality in the Real Word
Once you strap on a VR headset, that is your new world. Forget using keyboard commands, you can’t see the keyboard. You may even lose track of your mouse or beverage. Everything must stay in the same place so you can put your hands on it without looking. This is why I strongly recommend a framework to hold your controls in place, like the DIY Side Joystick Frame, the DIY Center Joystick Frame, and the DIY Easy Helicopter Collective. These projects are for serious flying, so they include a mounting point for rudder pedals.
Add a trackball mouse, because it is priceless for VR flying. Use a drink holder and note it is hard to drink from a regular travel mug while wearing a VR headset. Use a cup with a straw. Also, set up a fan because VR headsets are warm and they make you warm too.